Game Jam Reflective Report
When I first heard about Game Jam at the start of the semester I wasn't too interested in applying to participate because my coding skills and game development skills aren't too strong. But as it got closer to the time of game jam I decided to just apply anyway because it's something I've never done before and it was a chance to meet some new people from other campuses and also to try and strengthen my game design skills over the weekend event. As a whole I really enjoyed the whole weekend and I was really happy with my team, we worked very strongly together and each of us had something different to bring to the team throughout the process.
I think the format of Game Jam was really good, I liked that we were put with people we knew but also people we didn't know, so it wasn't as nerve wrecking having someone you know within the team opposed to being with all strangers. I also liked that it was a 3 day thing and not something stretched over throughout the semester because then we weren't taking a lot of time to plan and design because we knew we only had a set amount of time to do the work. I also liked that it was a language game because as well as developing my game design skills, we were also learning some things from the language students and the languages they are studying.
I was in Team Grasshopper(the best team). My team consisted of two CDM students and also two language students who were studying French. We joined in to the teams chat after the introduction to game jam and talked about our availability as we all had work at some point during the weekend, we then discussed what kind of game we wanted to make and also what platform we would use. Krzysztof suggested Renpy since he had used it before and after choosing out platform we allocated tasks for each of us, I was to design the characters and backgrounds, Krzysztof said he would code the game on Renpy and the two French students would translate any dialogue we had for the game. After that we discussed a time to meet the next day and got on with our work.
By the second day we had a good solid base for our game, most of the dialogue had been translated, I had most of the backgrounds done and Krzysztof had most of the game coded. We were all really happy with the work we had completed by the second day and were pretty confident with our game after that point. We had all had a conversation on the first day about how we were nervous that we wouldn't be able to get a game completed in 3 days but after seeing our progress on the second day all of that nervousness went away. We all were just set the task to finish off all of the little bits we had left to do and then said we would meet again the next day to see the final game and polish off some of the little bits and see what the game is like when it is fully functional.
Comments
Post a Comment