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Showing posts with the label week 5

Game Vision Statement

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Source My driving game is a 3D arcade style game that will bring you on a nostalgic journey and hopefully be a lot of fun.  In my game you will navigate a car in a straight line down a road, trying to collect as many coins as possible in a certain time frame. I would like to somehow incorporate a magnet as like a booster in the game, when you're driving ahead, you're able to pick up a magnet that will work for a certain amount of time so you don't have to move around to collect all of the coins. I would also like for the player to have to try to get the car to reach the finish line, with obstacles in the way, without running out of fuel. I think that I would also make some bonus fuel tanks along the road that the car can collect if they had hit some objects on the way so that they have more of a chance to make the finish line without running out of fuel. I would like for my game to be able to be played on both mobile and PC but initially be made as a PC game and then turn...

Games MDA

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Source The first article I read this week was " MDA: A Formal Approach to Game Design and Game Research " by Robin Hunicke, Marc LeBlanc, Robert Zubek. I didn't get too much information for this blog from this article. Before reading this article I had no idea what the MDA framework was. I done a little bit more research outside of the provided sources and I came across a blog written by a guy named Andrew Fisher, who is a game designer, and this was his definition of what MDA is, and it was able to help me understand a bit more. " This framework was originally taught as part of a workshop at the Game Developer’s Conference, and was later published in a paper in conjunction with researchers from North-western. It introduces a fundamental way of deconstructing game systems to give a shared vocabulary and methodology for people of all disciplines working with games. The framework proposes that games can be understood by dividing their components into three distinct ca...